

Red Orchestra 2 is a realistic first person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, the aproximate ammount of rounds are left in the gun's magazine. When reloading a weapon, the character will check the weight of the new magazine and determine if it's heavy (full or close to full) or light (empty or close to empty). The game's first person cover system allows players to hide behind all objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change its effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but wounds must still be bandaged so no more health is lost through blood loss.
Tanks will be in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games.Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks. The German Panzer IV and Russian T-34. Two more tanks and two troop carriers are in production and will be added to the game for free shortly after launch.
Categories:
first person,
shooter