

Director Tetsuya Nomura has stated that the gameplay will be a realistic derivation of Kingdom Hearts's battle system with some elements of a third-person shooter. Nomura has also stated that the game will depart from the light and magical aesthetic of his previous directorial games (i.e. Kingdom Hearts) and opt for a world based on reality. According to Nomura, the world of Final Fantasy Versus XIII is based on the real world and will have actual real world global crisis situations happening in it. In further pursuit of this theme, Nomura has stated that he wants the characters to be "believable as real people" and thus realistic in body movement and facial expressions. As a testament towards his desire for realistic characters, he appointed Jun Akiyama to be the event director due to his experience directing cut-scenes with characters that felt like real people in Final Fantasy XII.
Nomura stated in July 2011 that all the cut-scenes in the game will be real-time and the player will still be in control of the main character while the cut-scene is happening. The player will be able to run around and perform various actions during the cut-scenes such as in Heavy Rain. Nomura has called these new types of cut-scenes "Real-Time Events" and they will make up all the cut-scenes in the game. However, he has also stated that the game will also have some pre-rendered CGI scenes. The real-time events will be triggered by the player unexpectedly and with no forewarning unlike Final Fantasy XIII. Players should expect to suddenly be attacked or trigger certain real-time events while just walking around. For example, when Noctis reaches a pedestrian bridge, a behemoth suddenly appears and attacks. Another example is a plane crashing into the road in front of Noctis while he is running down it. Nomura states that implementing these kinds of real-time events, which transition seamlessly into the flow of gameplay, takes a long time in terms of development.There will also be a new real-time lighting system in place for a day/night cycle. The player also has the ability to take photos whenever they want with Noctis' cell phone.
Battles will take place in real-time environments using all regions of the field, from the tops of buildings down to street level. Nomura said that the game will feature battles that take place in areas with great differences in height, as shown in the trailer, and the players will have to fight using the full environment. This means fighting what's in front, as well as above and below (vertical battles). The battle interface consists of several aspects, mainly Magic, Item, Summons and EX-ARTS. In addition, there are highly animated character portraits on the lower right corner of the screen. The portrait will change according to the character's feelings and current movement similar to Star Ocean: The Last Hope albeit in a wider variety.
The game's combat will be party-based, with each party consisting of a maximum of three characters at a time with players being able to switch between the controlled characters. At the start of the game, the party line-up will be predetermined, though players will get the ability to freely switch out members as the story progresses, similar to Final Fantasy XIII. Each character will have his or her own unique special attack capabilities, and all characters will be able to use magic, although the effect of the magic differs from character to character. For example, when Noctis casts magic, it emerges from his weapon, while for another party member, it may light his surroundings with fire. Noctis is the only character capable of equipping all weapon types in the game; other characters each have their own unique specialties. For example, one of the characters is a gun specialist who can switch to a third person view for precise aiming at the enemy's weak points, buildings, and other objects.
Nomura has also stated in Dengeki PlayStation that he aims to create previously unseen "tricky" battle sequences, reminiscent of the CGI film, Final Fantasy VII Advent Children. He has also stated that the development team have been implementing a traversable world map, used in the main Final Fantasy series up until its removal in Final Fantasy X. Nomura later commented, in an interview conducted via Twitter, that players will be able to control an airship around the world map.
Like some of the previous games in the Final Fantasy series the game will feature large open fields in the world map which allow players to walk through almost anything on the field apart from the mountains. Nomura has also mentioned that the fields are truly vast and that it was very far to traverse from one end to another; thus, to facilitate easy navigation, the game will feature the return of vehicles such as an airship along with a form of fast travel between specific locations on the world map as well as a car, allowing players to easily traverse the large fields. Players can ride cars, aircraft and Chocobos; they can also steal tanks.
One of the trailers shows Noctis selecting from a number of different weapons to defeat the enemy soldiers in front of him. The various weapons in the game will have different methods of attack, and some will even be usable as shields to go along with Noctis's crystal power. Weapons will have some sort of customization such as elemental attacks as well. The trailer also showed Noctis warping around killing enemies. Nomura explained that players won't be able to warp freely to every spot but will be able to warp to the location where the sword is placed but is limited to an attack gauge. This is one area that is being tested on so it's a matter of time to see if this all makes it into the final product. Summon beasts are in the game and will have to be defeated to be used. Nomura has also said that the game may have Sixaxis support.
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